Another great classic from Mark Dvoretsky
419 Seiten, kartoniert, 2008
Inhaltsverzeichnis
Foreword
Introduction
Signs, Symbols, and Abbreviations
Part 1 Immersion in the Position
Chapter 1 Combinative Fireworks
Chapter 2 Chess Botany - The Trunk
Chapter 3 Chess Botany - The Shrub
Chapter 4 Chess Botany - Variational Debris
Chapter 5 Irrational Complications
Chapter 6 Surprises in Calculating Variations
Chapter 7 More Surprises in Calculating Variations
Part 2 Analyzing the Endgame
Chapter 8 Two Computer Analyses
Chapter 9 Zwischenzugs in the Endgame
Chapter 10 Play like a Computer
Chapter 11 Challenging Studies
Chapter 12 Studies for Practical Players
Chapter 13 Playing Out Endgame Studies
Chapter 14 Two Endgames of Anatoly Karpov
Part 3 Games for Training Purposes
Chapter 15 First Steps as a Trainer
Chapter 16 Questions about a Game
Chapter 17 Castling on Opposite Sides
Chapter 18 A Training Polygon
Chapter 19 Open Warfare
Part 4 Practical Psychology
Chapter 20 Should He Have Sacrificed?
Chapter 21 An Invitation to Analysis
Chapter 22 Chaos on Board
Chapter 23 Snatch a Pawn or Attack?
Chapter 24 A Battle of Opposites
Chapter 25 At the Grandmaster Level
Chapter 26 Experience versus Youth
Part 5 Lasker the Great
Chapter 27 How to Play a Pawn Down
Chapter 28 Immersion in a Classic
Chapter 29 Justified Greed
Chapter 30 Unjustified Greed
Chapter 31 Winning by Losing
Chapter 32 The Battle of Heavy Pieces
Chapter 33 A Historical Serial
Index of Games and Fragments
Index of Studies