Some players seem to be naturally gifted at chess. Almost effortlessly they seem to know what to do in every position. They recognize the best squares for their pieces; they know whether to seize the initiative with a bold attack or play quietly; whether to trade pieces or avoid exchanges; how to exploit opponents' weaknesses while minimizing the effect of their own - they make it look all too easy!
Why is this? Do they know something the rest of us don't? The answer is they do - they know the Rules of Winning Chess. These are the key fundamentals of the game, principles that you can easily learn and remember, and that will help you to achieve both greater understanding and enjoyment of chess. Do you want to approach every game with the confidence you can deal with any situation put in front of you? The Rules of Winning Chess will show you the way.
Covers opening, middlegame and endgame play
Written by a renowned coaching guru
Ideal for improving players
190 S., kart., 2009
Inhaltsverzeichnis
Bibliography
Introduction
Chapter 1: The Player
1 Train with deadly seriousness
2 Educate yourself
3 Be vigilant
4 Flatten your heart
5 Be your own sternest critic
6 Don't think, feel
7 Learn patience
8 Overcome the fear of losing
9 Know yourself
10 Healthy body, healthy mind
Chapter 2: Preparation
11 Sleep well
12 Eat breakfast
13 Know your opponent
14 Become the enemy
15 Choose a favourable battleground
16 Focus on winning
17 Master the art of deception
18 Know your weapons well
19 Empty the mind
20 Walk, but never talk
Chapter 3: The Opening
21 Aim to reach a pylaable middelgame
22 Play your own game
23 Beware of thinking crocodiles
24 Try to meet threats with development moves
25 Engage the mind
26 In open positions develop quickly
27 In closed positions develop well
28 Centralize
29 Develop knights and the king's bishop early
30 Castle with care
Chapter 4: The Middlegame
31 Recognize patterns
32 Think in terms of 'pawn islands'
33 Improve your worst-placed piece
34 Harmonize your bishops and pawns
35 Keep the tension
36 All that glitters is not gold
37 Attack the weakest point
38 In defence make every point equally weak
39 Never say die
40 Middlegame understanding helps your opening
Chapter 5: The Endgame
41 Use the king
42 Rooks belong on the seventh
43 Passed pawns sholud be pushed
44 Do not urry
45 Beware the point of no return!
46 Queen and knight, they're alright
47 Opposite-coloured bishops don't always draw
48 Two bishops are better than none
49 Two weaknesses are better than one
50 Endgame udnerstandings your middlegame
Index of Openings
Index of Games