How to Approach the Endgame with Confidence
The first half of the book discusses the areas of endgame theory that are most relevant to practical success. The second half features 100 exercises for the reader to solve, together with full solutions. All the exercises are taken from real games.
144 S., kart., Gambit Publications 2003
Inhaltsverzeichnis
Symbols
Introduction
1 Pawnless Endgames
Mating with Bishop and Knight
Queen vs Rook
Rook and Bishop vs Rook
Rook vs Bishop
Rook vs knight
2 King and Pawn Endgames
The Oppostion - Basic Theory
The Opposition - Triangulation
The Opposition - Tempo Moves
Key Squares
Promotion Tricks
Entering the Square
Th Shuolder Charge
The Queening Square
Key Features
Practical Examples
3 Rook vs Pawn(s) Engings
The Shoulder Charge Reprised
The Rook Cut-Off
Standard Winning Technique
Forcing Underpromotion
The Strange Case of the Rook's Pawn
The Strenght of the King
Rook vs Two Connected Pawns
4 Rook and Pawn Endgames
Basic Technique of Rook Deployment
Lucena Position
Third-Rank Defence (Philidor Position)
Forcing the King in Front of the Pawn
The Frontal Defence
Short-Side Defence
The Rook's Pawn and the Vancura Position
The Swinging Rook
Rook and Two Pawns vs rook
Rook and Two Pawns vs Rook and Pawn
Rook and Four/Three Pawns vs Rook and Three/Two Pawns
(No passes Pawns)
Practical Examples
5 Knight Endings
Stopping a Pawn without the King's Support
Knight vs Two or Three Pawns
Mating-Nets
Knight vs Knight Endings
Practical Examples
6 Bishop Endings
Wrong-Coloured Bishop and Rook's Pawn
Frustrating Draws
Bishop vs Two or Three Pawns - Establishing a Blockade
Same-Coloured Bishop and Pawn(s)
Opposite-Coloured Bishops and Pawns
Practical Examples
7 Bishop vs Knight Endings
Bishop and Pawn vs Knight
Knight and Pawn vs Bishop
Practical Examples
8 Queen Endings
Queen vs Pawn
Queen and Pawn vs Queen
The Power of the More Advanced Passed Pawn
Queen vs Rook and Pawn
9 Exercises
10 Answers
Index of Players